O.U.R. System
(Objective, Unified, Real-time)

Judging System O.U.R. System is a sophisticated web-based program that scores B-Boys in real time as they compete in professional battles. It is designed to represent, standardize and unify all views of the dance, while basing results on observable facts rather than subjective opinions.

The system focuses on maintaining the true essence of the dance, encouraging evolution and self expression, as well as pushing the skills to higher levels.

The scores are displayed and updated in real time on a projection screen for the spectators to see and implements features such as: web and broadcast integration, archived printable scores, customized timer and competitor names, mobile integration and much more.



Is the groundwork of breaking. This is about the attitude, the music, and the way B-Boys dance to the beat.

The Foundation of B-Boying is directly related to the confidence in their style and technique. The most common way to show confidence as a B-Boy is through sharp poses commonly known as the B-Boy stance. Although there are other ways to express confidence, the B-Boy stance has become the standard.

The second aspect in the Foundation of a B-Boy is their style of dancing to the music. The entire dance is comprised of three different B-Boy styles, which are the core of the Foundation discipline.

Musicality - Being confined only to the sounds of the current music at hand, and hitting beats with flavor, sharpness, and confidence through poses to the music.

Patterns - Often unpredictable, funky, and or sporadic, usually created and free-styled with footwork to the music.

Finesse - A combined variation of Brooklyn and Bronx, executed with flow, rhythm and confidence to the music.

A great foundational B-Boy can master all of these styles, however, at least one of these must be present otherwise the B-Boy will be known as having little foundation.


Of or relating to the foundation or base; elementary:
Forming or serving as an essential component of a system or structure; central:
Something that is an essential or necessary part of a system or object.

Foundation/Fundamentals Essences:

1) Confidence

Without confidence, style is meaningless.
Confidence can be shown through the B-Boy stance. (standard)
Also shown through a sharp form in movement

2) Approach to Music

There are three original styles (approaches to the music).
They are the core foundations of the dance.
All three styles can be mastered, however nearly impossible to do at the exact same time.
A minimum of one must be present in the dance. There is no foundation if there are none.
Mastering more than one style is not mandatory. (they can conflict with each other)

The Three Original B-Boy Styles

1) Complete Musicality/ Beat hitting
2) Funky Patterns/Footwork/Sporadicness/Energy
3) Finesse/ Suave


Swag and Dancing (A. Musicality, B. Footwork, C.Finesse)
Confidence is mandatory.


The judge’s score is based on a point value of 1-5, however the numbers represent the following:

PERFECT → 5 points

Dancing (one or more of A, B, or C) at the highest level AND Swag (confidence) AND rhythm present from beginning to end of entire round

GOOD → 4 points

Dancing (one or more of A, B or C at high level) but not from beginning to end of entire round.

AVERAGE → 3 points

Dancing OR Swag
ex) Dancing to the music, but none of the 3 approaches are distinguishable

POOR → 2 points

No dancing OR lost confidence
ex) Doing all tricks, not with the music, but didn't lose confidence.
ex2) Dancing well, but completely loses confidence.

NONE → 1 point

No dancing AND no confidence
ex) shuffling around randomly with head down




Is about the creativity and artistry in the styles, concepts and moves. Originality has been in the B-Boying vocabulary since the earliest development stages. It was commonly related to making something new, flipping ideas, such as having fresh moves, fresh concepts or a fresh style. This would also be known as being creative or artistic. To judge this category one must have adequate knowledge of the Foundation, because it will be these original moves that will be flipped into a new style. It is also possible to be original or creative while at the same time lacking foundation. The judge also needs to have a wide vocabulary of the universal moves such as power, transitions and freezes, so that they can best determine if the moves have been flipped.

originality [uh-rij-uh-nal-i-tee]

- noun
the quality or state of being original
ability to think or express oneself in an independent and individual manner; creative ability.
freshness or novelty, as of an idea, method, or performance

Originality is based on the artistic/creative approach to the music.
Although this can be the most bias-prone category, there is a formulated way to limit such bias and personal opinion in the judging process:

4 Main Components:



A character that is individual to the B-Boy/B-Girl alone.


A style can become individual through uniqueness/choice in steps, even if a B-Boy/B-Girl's character or moves are generic and/or universal.


A technique (move) can be unique if it is done in a fresh/never seen before way, even if a B-Boy/B-Girl's character or style is generic and/or basic.<[/p>


New possible concepts are infinite because the combination of possible existing moves and styles is infinite. Concepts, at their most basic level, tell 'stories.' This is usually done in two ways:

1. Telling a story through action.
e.g. A burn where the opponent's stomach is 'cut' open and his/her intestines are 'pulled' out, which are then used as a rope to 'lasso' his/her partner during a commando.
2. A series of moves/steps/styles that show a repeated pattern.
e.g. A B-Boy/B-Girl brushes off his/her foot in footwork, then brushes off his/her foot in powermoves, then goes into a freeze and then brushes off his/her foot.



(less important than main components)


Making the old into the new. Flipping ideas.
Judging this category means that the judge should have knowledge of fundamental steps and universal dynamic moves.
These elements are what will usually be 'flipped'/made 'fresh'.

On Biting:

“Biting” – completely copying a move without flipping it/making it fresh.
There are no points awarded for a style or move that is a bite.
There are no penalties for biting.


Being creative and original does not necessarily mean that you have foundation or universal moves.
Having foundation or universal moves does not necessarily mean that you have creativity or originality.


Judges do not base their score on quality of originality.
Judges base their score on the quantity of the four main components and sub-component present.


The judge’s score is based on a point value of 1-5, however the numbers represent the following:

PERFECT → 5 points

Any one of: Distinct Character, Distinct Style, Distinctly Original Move, Distinct Concept present through entire round

GOOD → 4 points

Any one of: Distinct Character, Distinct Style, Distinctly Original Move, Distinct Concept present, but not through entire round

AVERAGE → 3 points

Either: Character, OR Style, OR Original Move, OR Concept present, (1 of any) but not distinct.

POOR → 2 points

ONLY Flipping/Shuffling (just mixing moves without changing them) present.

NONE → 1 point

All universal styles, moves, transitions and ideas.

NOTE: The average B-Boy/B-Girl should aim to attain a fresh attitude, style and moves.





Is about the difficulty and skill level of the dance. The Dynamics of B-boying is directly related to the difficulty, energy, and complexity of the throwdown. It is the most physically and sometimes mentally demanding aspect of B-boying. This is also what usually gets the audience cheering.

To many of those who do not know all the different aspect of B-boying, it can be the most impressive. Some of the key Dynamics attributes that must be considered while judging include:

  • Energy
  • Speed
  • Complexity
  • Risk
  • Strength
  • Balance
  • Body control
  • Flexibility

As a judge of the Dynamics category, one must determine whether or not any of these dynamic attributes are present.

Dy-nam-ics [dahy-nam-iks]

pertaining to or characterized by energy or effective action; vigorously active or forceful; energetic
of or pertaining to force or power
of or pertaining to force related to motion
Characterized by continuous change, activity, or progress


Related directly to the difficulty, energy, and complexity level of the throwdown.
Most physically and at times mentally demanding aspect of B-Boying.
Can be most impressive to a general audience.

The 7 Qualities of Dynamics:

(not in order of importance)

  • 1) Balance (BAL)
  • 2) Complexity (CMX)
  • 3) Energy (NRG)
  • 4) Flexibility (FLX)
  • 5) Risk of injury (RSK)
  • 6) Speed (SPD)
  • 7) Strength (STR)


Judge must take into account absence or presence of these seven qualities, rather than “impressiveness," or whether or not they think it is "Easy".

Dynamics must be applied to two things:
1) Style
2) Technique (Moves)


The judge’s score is based on a point value of 1-5, however the numbers represent the following:

EXELLENT → 5 points

1 or more dynamic qualities clearly displayed throughout entire round, beginning to end.

GOOD → 4 points

1 or more dynamic qualities clearly displayed, but not through entire round.

AVERAGE → 3 points

1 dynamic quality displayed.

POOR → 2 points

Dynamic qualities attempted, performed at a low standard. (e.g. 1 second airfreeze or 1 spin 90)

NONE → 1 point

No dynamic qualities attempted. Simple moves shown with no risk.


Is about the cleanliness and perfection of the styles and moves. Execution in B-Boying is directly related to the confidence and finesse of an entire throwdown. In the Execution category, the judge must be able to determine the level of precision throughout the entire throwdown. Things that need to be taken into account are the overall cleanliness of style and moves, along with the level of difficulty and risk factor. Another key factor in this discipline is confidence. Despite the overall level of cleanliness, if the B-boy lacks confidence, his execution marks will suffer. Execution is the perfection and finesse of an entire throwdown.

Ex-e-cu-tion [ek-si-kyoo-shuhn]

The state or fact of being able to carry out; accomplish: to execute a plan, task or order.
The state or fact of producing in accordance with a plan or design Sports To perform properly the fundamental moves or mechanics of a sport, game, position, or particular play;
Show smoothness in necessary skills.


The judge must:

  • -Be able to determine the level of execution of the entire throwdown.
  • -Take into account the overall level of perfection of style and moves.
  • -Take into account the level of difficulty, as well as risk factor.
  • -Take into account the confidence of the entire throwdown.

If confidence is not present, the level of execution cannot be considered ‘good’, regardless of the level of finesse of the throwdown.

  • 1) Confidence
  • 2) Rhythm
  • 3) Style
  • 4) Technique

Execution ‘Sins’ (in order of importance):

  • - Crashing (MOST important)
  • - Unclean form (especially when no confidence is present)
  • - Stumbles (i.e. style without finesse)


Finishing a set without confidence is almost the same as crashing in terms of execution. Some stumbles in themselves do not automatically mean a lack of perfection. However, excessive stumbles show a major lack of execution.


The judge’s score is based on a point value of 1-5, however the numbers represent the following:

PERFECT → 5 points

All 4 components distinguishable through entire round
None of the execution Sins or stumbles present in the ENTIRE round.
Moves that contain risk of crashing are present, and style demonstrates finesse.

GOOD → 4 points


1 component is not attempted, but no execution Sins are present.
Moves that contain risk of crashing are present, and style demonstrates finesse.

AVERAGE → 3 points

None of the execution Sins are present, but components are not distinguishable.
"Distinguishable": clear, complete control over technique and style, with finesse and ease.
The quality of finesse remains at an average level throughout the throwdown.

POOR → 2 points

One of the Sins is present.
Ex) Crashing without recovery, ending without confidence, excessive stumbling

NONE → 1 point

No components present.


Is about the response to the opponents style and technique. “A B-Boy battle is a competitive act, whereby two or more dancers showcase their abilities and aim to outperform their opponents. The nature of a battle is generally aggressive, with an aura of energy and excitement similar to combat in martial arts or street fighting. Each side takes turns, or ‘rounds’, and alternate back and forth until the battle is declared over.” The two core strategies, which are the most important when determining a Battle winner are confidence and response. Each B-Boy fights to out break one another, while improving on their competitors previous moves. This category is judged very differently from all the other disciplines, as the judge must be able to remember and identify the style and technique in which each throwdown is presented. Then they must see how the opposing side responds to the previous round. This combative strategy carries on until the end of the battle, where the most confident contender prevails.

bat⋅tle [bat-l]

- noun A hostile encounter or engagement between opposing forces - verb to engage in battle to force or accomplish by fighting, struggling

2 Fundamental Strategies:

1) Confidence:

Losing confidence in a battle is equivalent to being knocked out in a boxing ring. - Swagger: confrontational, aggressive confidence (rather than just 'confidence') - Aiming: using sustained, intense eye contact

2) Response:

Responding to a particular technique or style with a better executed version of the same technique or style shows the responding B-Boy/B-Girl's ability. Not responding with a similar technique/style is equivalent to admitting B-Boy/B-Girls lack of ability to respond to the presenting technique/style. The B-Boy/B-Girl must then introduce a different 'argument' into the battle in terms of style or technique. - Outdo: taking what the opponent did, and showing you can do it better - Add-on: taking what the opponent did, showing that you can also do it as well (maybe not at the same level), but also introducing more styles and/or techniques to the round (doing more), while executing the component on an equal level to him/her.


- The judge must be able to remember and identify the styles and techniques (moves) presented in each throwdown. - The judge must observe the response to the style and technique of each following throwdown, and judge its response to the previous throwdown. - This carries on until the end of the battle. e.g. The first B-Boy rocks the beat and does swipes. The next responding B-Boy SHOULD show better beat rocking qualities, and do even better swipes such as one hand swipes or various swipe combos. (This is the best type of strategy which has become almost absent in B-Boying today.) If the first B-Boy then responds with a different style such as footwork patterns, and does freezes, then they have admitted that they cannot respond accordingly to the new level of beat rocking and higher quality swipes.

Starting the Battle:

In todays battling community, starting the battle is often seen as a major disadvantage. However, starting a battle should have some merit, and can set the tone of the battle. Starting the battle is never a poor strategy unless it is presented with poor execution, and is automatically an average strategy if the starting B-Boy or team does not begin with an excellent level of either/any of: Foundation, Originality or Dynamics. Therefore, when the starting crew begins, they are automatically awarded an “Average” number of points in strategy (3 points), unless they begin with poor execution (“Poor”, 2 points) or begin with an excellent level in any of the 3 categories (Foundation, Originality or Dynamics) (“Good”, 4 points).

Main components judged:

1) Swagger 2) Response (consisting of any/all of: Style, Technique, and Concept)


The judges score is based on a point value of 1-5, however the numbers represent the following:

PERFECT → 5 points

Swagger AND "Distinct" Response Taking exactly what the opponent did, and doing it much better

GOOD → 4 points

Swagger AND "Basic" Response Confidence is at a high level, and the B-Boy/B-Girl shows a response to the style or technique used against him or her. e.g. Answering dynamics with something dynamic or answering foundation with foundation.

AVERAGE → 3 points

Swagger and Outdo, without response. e.g. The first throwdown is a low level of powermoves, and the response is a high level of Foundation and Musicality, but no response whatsoever to the powermoves.

POOR → 2 points

Lost swagger "OR" no response e.g. Confidence was not lost/somewhat present, but there was no attempt to respond to the style or technique. e.g. Confidence was completely lost.

NONE → 1 point

No swagger "and" no response e.g.The B-Boy/B-Girl lost, or did not show any confidence, and did not respond to the style or technique that was presented by the opposing side.